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1989-08-07
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This is a demo version of CADDIEHACK CGA TOUR. A full-featured
version of the game is available for only $15 from
MICODE Developments
P.O. Box 1621
Herndon, Va. 22070-1621.
CADDIEHACK CGA TOUR is a golf game written for CGA systems. For most
EGA and VGA users, an EGA version called simply CADDIEHACK, is available
for $20. Select menu item 1. inside the program for more information
on both games and to test your system for EGA compatibility.
ARCH is a course architect program used to create holes for CADDIEHACK
and CADDIEHACK CGA TOUR. The databases for both games are sets of
polygons. The polygons are drawn in the order that they are encountered
in the database. For example, in order to put sand on the fairway, draw
the fairway, then the sand. ARCH displays the image as it will appear
in CADDIEHACK.
INSTALLATION ON A HARD DISK
All the files on the disk can be copied into a single directory
on your hard disk, or you may copy the course databases into
a directory called POMPANO. Each time the program needs a new
database, it will first look for the file in a directory called
POMPANO in your present directory. If the program does not find the
directory, it will look for each file in your present directory.
DETAILS OF CADDIEHACK CGA TOUR
Pointers for winning shots:
1. Tapping the space bar begins the shot. For maximum power, allow the
swing pointer to climb to the top of the grid (blue area, not green).
Each line up the grid represents 10 percent of the maximum power.
2. Tap the space bar a second time to select the power of the swing. If
you wait until the swing pointer has passed 100 percent power (and gone
into the green area), your power is reduced dramatically. If the
swing pointer reaches the top of the green area, you miss the ball.
Suggestion: try to get between 90% and 100% power, the small
difference of getting 100 percent is not worth the risk
of going past 100% except in the most heated contest.
3. Tap the space bar a third time to make contact with the ball. If you
tap the space bar too early, you miss the ball. If you wait too long
until after the pointer is well into the green area below the grid,
you also miss the ball. If you do hit the ball, but hit it early, it
will slice right and with reduced power. Hitting late will hook left
and also reduce power of the shot.
4. Club selection is based upon distance to hole, wind, and playing level.
The built in caddie usually picks the right club. To keep the game
interesting, the caddie will not judge course hazards so choose your
club wisely when near water.
Course Circumstances:
1. The driver is only available on the tee.
2. Hitting the ball from short grass (light green) allows full power.
3. Hitting the ball from longer grass (dark green) slightly reduces
the distance that the ball will travel.
4. Hitting the ball from puddles and rough will reduce the distance that
the ball travels even more.
5. The sand wedge is always suggested when the ball lands in the sand.
You may choose another club but if you slice or hook, the ball will
curve more than usual.
6. When the ball lands in water, a penalty stroke is added and the next
shot is played from where the ball last traveled over land.
7. The grade of the course is randomly generated for each hole, but only
shown when putting. The popup window shows a 3-D representation of
the grade of the green. In the window, the location of the ball and
the location of the flag are shown relative to the grade.
8. Wind is also generated at random for each hole. Use the arrow keys
to adjust the direction of the shot before starting the swing.
9. At the end of 18 holes, a handicap and final ranking is calculated
based on the score and the playing level.
GOOD LUCK!
Paul Simoncic
MICODE Developments